Lethal League Blaze Art Contest

Hey all! Today is the kickoff of the Lethal League Blaze Art Contest!

Here’s the scheme: until the 20th of July you can submit your fanart of Lethal League Blaze and we’re going to be giving out prizes to a top 3 we think are really dope.

Prizes
1st place: The PS4 limited edition Lethal League with soundtrack and poster AND the fundamentals t-shirt
The 2 Runner ups: The PS4 limited edition Lethal League with poster

How to submit
Post the piece on Twitter with #lethalleagueblazeContest before the deadline. Or just in the Reptile Hideout #create channel with the same the hashtag . Feel free to show your progress too!

Rules
1. One submission per person
2. You can submit an old piece, but naturally we’d like to see something new
3. Make it loud. This is a piece to show Lethal League and your personal flavor to the world. We’re gonna appreciate you giving it your all to level yourself up too. No model sheet looking poses. No weak shit. But you already knew.

You can do one character, or multiple, or use letters, or macaroni. It’s all allowed!

In addition we’re going to have a new role in the discord: Fan Artist. With a nice violet color. Posting your own fanart in #create will make you eligible for this role (and doesn’t have to be for the contest!).

Lethal League Blaze Update

Lethal League Blaze is the sequel to the popular projectile-fighting game Lethal League, to be released in Q4 2018 on PC and console. Known for it’s ridiculous speeds and hitstun, the original gamewas intense to watch and amassed tens of millions of views on youtube. This time around there will be more characters at launch, doubling those of the last game. There’s also new game modes to choose from, like the event-based story mode and something called Lethal Volley.

We have upped our game with improved, 3D graphics, but the game still maintains the extreme, high speed experience of the original Lethal League. Gameplay has also seen additions, with a grab move that allows you to pitch the ball back and directly counter your opponent’s defense. The new HP setting will see you not instantly dying to the slowest speeds anymore. And of course there will be lots of hidden tricks for each character.

 

 

 

Among the newcomers are Jet, a bubbly jetpacked inline skater and Grid, an electro mafioso who doesn’t hold punches. What’s more, the boss of the previous installment, Doombox, will return as a fully playable character in Lethal League Blaze. 

When it comes to the soundtrack, Klaus Veen will be returning with a remix of the infamous Ordinary Days. Frank Klepacki of Command & Conquer fame is contributing a track and Moscow based producer Pixelord joined the fray as well. Then there is a secret composer whose name should ring a bell, to be unveiled further down the line.

Check out the presskit for all the material on Lethal League Blaze. 

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On the success of Lethal League

For Reptile, Lethal League has been a huge success. Released in August 2014, it sold over 100.000 units in half a year, prompting us to start porting it to consoles. Now that our slightly troubled porting process is over, the game is set to release on XBox One and PS4 on the 10th of May. This is an important step for us as a company, as our type of action games have always felt nice to play with a gamepad, sitting in (or jumping on) a comfy couch.

coming10thmay

By now the game has sold over 400.000 units, granted that’s including sales and multi-packs as full units (and a Humble Bundle feature above all). Considering our small team size and the fact that many games have trouble breaking 10k units on Steam, that’s still amazing. We’ve been blessed with such a lovable bunch of fans, who actively organize tournaments and draw fanart. Even though updates from us have frankly been sparse since the first year after release.

What did we do to deserve this? Is it skill or is it luck? Luck is something I like to throw out of the equation. Even if it was up to chance, it’s no use thinking about something that is by definition out of your control. Saying it was mostly due to popular youtubers picking it up is true, but that’s not the root of it all. Why make a video about this game? There are many more polished games out there to choose from. All this has been in my mind for a while and I speculate it comes down to these factors:

– The hook: exponential extremity and anticipation
– Gameplay that supports the gimmick: fast and responsive play
– Online Multiplayer
– The style

In that order. The power of the hook (think gimmick, but not cheap), the extremity, is something I saw firsthand in our playtests. Especially that if the players don’t know it’s there and don’t reach that stage when they try it for the first time, they will lose interest very quickly. Likewise, seeing other players reach that stage made people excited to line up and try it for themselves.

There are many things to say on the gameplay, the speed, the disguised depth, the short matches, but the essence is that it supports or pushes towards the gimmick. One of the easiest moves to do is the one that doubles the speed. In theory, the gameplay could have been totally different (maybe slow and strategic), although the hook would have to change with it to avoid clashing logic and expectations.

On Steam, the value of online multiplayer should be clear. Humans are endlessly more interesting than any game, with the right stimuli (which is where a game comes in). Online also makes a game stand out between many other independent titles. But it seems to work like a kind of multiplier, meaning the base game still matters most.

The style is last on the list. It probably could have been a different setting, but I believe the level of abstraction was good. Between Pacman and Nathan Drake, there is a spectrum of ‘definedness’ and each point has a certain believability. Lethal League’s point is just right to have interesting characters and still not be childish. Aside from that, I think the almost untouched setting of street culture within video games certainly counted for something.

LethalLeague_Screenshot2

That’s not to say that these elements are of particularly high quality. Our fans know that the online multiplayer has had its ups and downs (and still does). I think we could have pushed the extremity a little more and the game is definitely rough on the edges visually. Colors are a hit and miss, backgrounds can be ugly at times, the character animations are really low on frames. It’s not pretty, it’s raw. And that’s sincere in a way. It’s not trying to be something it’s not, not pleasing anyone for the sake of pleasing. I truly think that people in general, probably subconsciously, appreciate sincere effort like they appreciate kindness. Did that help move more units? Hard to say, but the thought did help us in making the game.

Lethal League is coming out on Xbox One & Playstation 4!

Finally, proud console owners can join in on the Lethal League! We’ve made a celebratory trailer featuring the game’s finest batters doing their thing to the ‘dub-hop’ sounds of Grillo. We hope you feel… inspired?

Now, before you ask “Is there online multiplayer?” let me tell you that there is online multiplayer. Plus, even though it’s a console title, the controls are fully configurable. Amidst of course the usual features of Banging Beats, Street Styled Characters and up to 4 players Free For All, Team and Striker modes. We’ve localized the game into 8 languages this time around, so grab that Russian cousin and sit tight when the game launches on both platforms in Europe, the Americas, Asia and Japan on the 10th of May!

A big shoutout to the players in the footage: aTastyT0ast, Ice Coldas, Diplomat, MrGentleRape, Orion, RedBlueJ, Zea, Jawbreaker, Drunken Luna, Missingno. and Smellyhobo101!

In other news, over at Eighty Sixed they’ve added a new Lethal League T-shirt design titled ‘Fundamentals’:

Fundamentals

Take a look here if you’re feeling it!

Firstlook Festival 2016


This year we showed Lethal League for the third time at the Firstlook Festival and we must say this was one of the best so far. We had two setups where 8 players were able to play simultaneously. There was hardly any moments where the Team Reptile booth was empty. As a tryout we introduced a new kind of tournament format which is already widely used in break dance competitions. Seven to Smoke is a format where 8 competitors stand in one line and matches are played 1v1. The winners gets a point and battles the next challenger in line. The first player to ‘smoke’ 7 other players wins the tournament. We also added a time limit of 30 minutes, when the timer ran out the player with the most points won. In total we ran 8 tournaments throughout the weekend with over 128 contestants!

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Jaw Breakers Live Recap

Hype matches, top players from all around Europe and a great setting made the first live Lethal League tournament an event to remember! We had our boy Gijs from Mortier Media make a video to give you a taste of how the event went down. Check out the footage of Jaw Breakers Live below!

The music in the video is by Rahzan. The tracks ‘Astronomic’ and ‘Hey’ were a great fit for the vibe we had going. Check out his latest album ‘Home’, released just last month, here. If you’d like to support him, you can (in true underground fashion) give him a mail and ask to buy a copy!

Jaw Breakers Live was won by aTastyT0ast from Germany. As a high placed EU player in the previous Jaw Breakers online tournament all eyes were on him and he has proven to be a worthy champion. On top of the prize money and Lethal League goodies, he will be awarded a special ingame icon to show off with! We hope aTastyT0ast will be there next time to defend his spot and all the others (and more) to challenge him!

The top 5 results:
1) aTastyT0ast (Germany)
2) Ice Coldas (Netherlands)
3) Glioburd (France)
4) YinYin (Germany)
5) Tenasow (Denmark) and Creme Brulee (Netherlands)


To wrap this post up we also got some new merch from EightySixed! Check out this brand new Lethal League tee. Now buy this or the critical error WILL be you!
switchShirt

Jaw Breakers Live

JawbreakersLiveComing to you, Live! We’ll be having the first, full on physical, Lethal League Tournament on Saturday 30th of January in the city of Utrecht, The Netherlands.

The tournament will be hosted at MoMs, the only place fresh enough to handle us street shredders. You can register at the event or use this form if you want to be sure of a spot, slots are limited! Just hanging around is cool too, you can also see it as a fan get-together. The developers will be tehere in case you ever wanted to go face to face in Lethal League (or on the dancefloor).

About MoMs:
MoMs is an exclusive concept store designed around the gaming community. We deliver the best in barbers, tattoo artists, designers, clothing and have the sickest game wall in the country.

MoMs

Location
MoMs Vision
Lange Koestraat 39
3511RM Utrecht
The Netherlands

Tournament details
Doors open: 10:00
Check-in/Registration: 11:00
Tournament start: 12:00

Tournament Registration Fee: €10 
Visitors Entrance Fee: €3
Tournament slots available: 40
prize pool at max capacity: €280

Prizes
1st 60% of prize pool (for example 30 entrants = €126)
2nd 30% of prize pool
3rd 10% of prize pool
All Top 5 = Lethal League goodies

Tournament Rules
1v1 Double Elimination, Best of 3, All Finals Best of 5 (Winners, Losers and Grands)
Mode: FFA or TDM
Stocks: 8
Time Limit: 5:00
Ball Tagging: On
Min Ball Speed: 8
Ball Type: Normal
Stage: Random (Gentlemen’s Agreements allowed)
Characters: You can only change your character after a loss.

Input
Because two players can not use the keyboard at the same time, players can agree on having one of them use the keyboard or both use only controllers. We have a number of spare Xbox360 controllers to use, which will be first come, first serve. You can bring your own controller, as long as it doesn’t have too big an advantage (like a ‘turbo’ button). When in doubt, contact us.

We hope to see you there!

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