Hey everyone, Dion here. As you know 18 Augustus is when Bomb Rush Cyberfunk comes out on Steam and on Nintendo Switch. We are hereby also announcing the game will release on Playstation and Xbox shortly afterwards, making it a full multiplat release.
Right now we are doing the final touches on the game. Making this game has been a great time, a very natural avenue for us and a personal one for me. That is not to say there were no difficulties, but already the fact that I am dancing in my own game certainly makes me feel that it goes beyond the idea of a product. Heading more into having a blast and just expressing ourselves.
This way of thinking has evolved during the course of the development of BRC and I can still see so much more depth to explore in the mixture of street and fiction, cyber and funk. So that’s why, regardless of reception, I would like to formally announce we will be creating more of these type of games after Bomb Rush Cyberfunk.
Have another look at the most recent trailer and see you around:
Can you believe it! We are just 8 weeks away from the release of Bomb Rush Cyberfunk on Augustus 18, 2023. You will be able to play it first on Nintendo Switch & Steam!
Don’t forget to put it on your wishlist if you haven’t already and tell everybody around you what’s coming.
Heya everyone this is Dion Koster from Team Reptile, game director of Bomb Rush Cyberfunk. I hope you are all doing well, I wanted to add a supplement to the new teaser we dropped. First off a shout out to Bx’treme who made the track AGUA we used. I got to admit I didn’t know where the samples were from but it sure sounded dope. Google ‘Agua’ for a quick surprise.
As you know BRC is a game about the street. Wherever you are from, chances are you grew up going out to the local skatepark, scratching your name on the bins at school or hanging out at the mall, dancing, before heading back home to do some extreme tricks in your favorite video game. Maybe it got you to the point that you are now hitting up the big spots in your own way! Bomb Rush Cyberfunk is a big street culture symphony of these feelings. In that spirit I have decided to include skateboarding, BMX and inline skating in the game.
With this teaser we are giving you a heads up, the way that you move around is important. Style is not only about appearance. Many secrets can be found by getting points and doing combos throughout the stage. You will be outstyling the other crews after you bombed their turf to take what’s theirs. Skateboarding, inline and BMX are represented with real life tricks to play into this. After going off you’ll be able to switch back to regular ol’ feet anytime you want to get down to the beat.
This year, we are going in hard to finish the game. Thank you for your patience! As always, no weak shit.
Yes! Skateboarding will be one of the move styles, there will still be more ways to get around. Bomb Rush Cyberfunk will launch on Steam and Nintendo Switch in 2022. Other consoles will follow shortly after.
Make sure to add the game to your steam wishlist: https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/
We’ve got a lot to catch you up on. From Blaze updates on all platforms, the DLC release status, latest merchandise, events and last but not least: News on Bomb Rush Cyberfunk. So let’s get started!
Blazing Consoles
All console versions have received a major patch, briefly bringing them on par with Steam for a few weeks! Here is the full list of changes and new features:
Gameplay
Grid can now bunt out of special
Candyman’s special meter maxes out at 1 during a candy chain
Candyballs now match the Candyman outfit
Jet can hover with taunt at any jump height
Ashes is faster and easier to control
Ashes travels further when activated from the air
Ashes has a new grounded down angle
Added special activation effect to Nitro
Latch now has momentum when releasing from the wall
Fixed all first wall attach frames ignoring action inputs
Toxic attaches to the wall more easily
Removed hitbox from placing a Toxic tag on the wall
The Toxic tag no longer disappears when her parry is grabbed
Removed ability to special a ball remotely
Parries no longer turn invisible from an online rollback
Pivots are now performed with up instead of down
The first run stop frame no longer ignores direction input
New Options
Competitive mode in private lobbies using default 1 on 1 rules
HP options (off, 50%, 75%, 100%, 125%, 150%, 175%, 200%)
Powerup option to select an individual powerup to play with
Video option to stop camera movement
Stages
Pyrotechnics are further away in the Paradise Field stadium
All the Retro stages are available online
The Retro stages after City Streets are easier to unlock
New random retro stage option to unlock
All visual issues on Retro stages are fixed
With that patch live it’s a good time for you to share or update your feedback.
It’s not long now before we have released DLC outfits for every character. Only two more to reveal on Steam. And the ones left for consoles should start rolling out at a faster pace as well.
Here is an overview of where we are at and what order outfits will release in:
Did I say one new ball type? There is a secret second one. You can find it at the end of the arcade mode or using SRSCRDL.
Apparel Update
Our latest merch additions are on both eightysixed and whatsneu: A Doombox tee, two undead long sleeved Jerseys, new masks and new hats.
Tournaments
Leading up to and over the holidays the Lethal League community has grown noticeably! If you want to take part in it, here are two upcoming events standing out:
The third New Player Challenge (January 30) (entry limited to sub 200 hour players on Steam)
And the third Quarantined Rapport (February 20) (look out for console tournaments hosted on the same weekend!)
If you wanna partake in either of these or other tournaments, pop into our discord server:
BRC News
The game has fresh new title art by @dyinginkyoto and you may find a new character in this gif:
But these two are old news by now! What about that second teaser?
All scenes for it are now drafted start to finish, set to a brand new track. And it’s about twice as long as the first one!
We are not done with Lethal League Blaze just yet! But before we go into what comes next, a recap on what happened the past months.
At the end of September we had a community vote, which DLC outfit among Nitro, Grid and Switch would get released next. And Switch won by a landslide! This is his story:
One hot summer Switch was fed up with cruising the same old streets and decided to go on a skating roadtrip. Of course, he first made a quick detour to go pick up some spare parts at the Citynetics factory. Immediately after entering a server room Switch tripped, fell and short circuited his motherboard into a full-on robo-hallucination trip. As the ‘Mechranger’ he travelled many worlds and saw the true name of things. He recounted his tales to Raptor and told him how Rex is the founder of citynetics and turned Latch into a cyborg. Raptor responded “What are you even talking about you can of beans?”.
In October the community celebrated the second Blaze anniversary with a tournament sporting the largest prize pool in Lethal League history (just over $2000)! You can watch it back here.
And right after that we dropped the next DLC outfit alongside a big list of changes addressing your feedback survey input: (as usual you can still add to and update your feedback)
improved Dust and Ashes special
can be used at lower speeds without buffer
can pick Ashes direction earlier
can control Dust during Ashes drop
Ashes moves further the higher up you activate
Ashes moves faster on the ground
Ashes is smarter about bunting towards Dust
steeper grounded down angle for Ashes
special can no longer get stuck on a corpse
improved movement
pivot input is now up instead of down
first run stop frame no longer ignores movement input
Latch wall climb now has momentum on release
Toxic attaches to the wall more easily
first wall attach frames now accept action inputs (Latch, Raptor, Switch, Toxic)
removed swing hitbox from placing a Toxic tag on the wall
Toxic tag no longer disappears when her parry is grabbed
added looping special activation effect to Nitro
parries no longer turn invisible from online rollbacks
removed ability to special a ball remotely
Dust and Toxic deobfuscated for modding
Corrected fixed camera setting for story mode comics
Fitting for Halloween, the latest DLC outfit is the Ivory Puppet: Killer. This one is for Latch, but it isn’t Latch himself!
High up in a seemingly abandoned skyscraper, on an empty floor without entrance there stands a single large closet. In that closet hangs a contraption, something from a time Toxic would rather not think about. Using the data she had found on Latch, she delved into questionable arts and created an ivory automaton. As a product of her mindstate at the time it turned erratic and hostile. Now it’s sealed away, set to activate if Toxic would ever be captured by the Shine City Police.
Console catch-up
The DLC release schedule for consoles is moving on. Not as fast as we’d like, but it’s moving!
So far the Late Stage Illmatic Outfit for Dice has arrived on all 3 consoles and the Nuclear Nourishment Outfit for Toxic has landed on Xbox One, PlayStation 4 and the Japanese region for Nintendo Switch.
What happened to the other regions? The submission for a major patch got in the way of that process and now has to go through first.
The upside to this is that the Switch should receive a patch including everything up to the most recent changes from the Steam version before the other platforms!
SHOWDOWN
Grid and Nitro will have a final showdown on the last November weekend. Keep an eye on our social media channels and vote for the one you want to be released next. The stakes are high! The loser will be last in line after Candyman and Jet.
And the winning outfit releases next together with new quality of life features for lobbies.