Hey everyone, Dion here. As you know 18 Augustus is when Bomb Rush Cyberfunk comes out on Steam and on Nintendo Switch. We are hereby also announcing the game will release on Playstation and Xbox shortly afterwards, making it a full multiplat release.
Right now we are doing the final touches on the game. Making this game has been a great time, a very natural avenue for us and a personal one for me. That is not to say there were no difficulties, but already the fact that I am dancing in my own game certainly makes me feel that it goes beyond the idea of a product. Heading more into having a blast and just expressing ourselves.
This way of thinking has evolved during the course of the development of BRC and I can still see so much more depth to explore in the mixture of street and fiction, cyber and funk. So that’s why, regardless of reception, I would like to formally announce we will be creating more of these type of games after Bomb Rush Cyberfunk.
Have another look at the most recent trailer and see you around:
Yes! Skateboarding will be one of the move styles, there will still be more ways to get around. Bomb Rush Cyberfunk will launch on Steam and Nintendo Switch in 2022. Other consoles will follow shortly after.
Make sure to add the game to your steam wishlist: https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/
We’ve got a lot to catch you up on. From Blaze updates on all platforms, the DLC release status, latest merchandise, events and last but not least: News on Bomb Rush Cyberfunk. So let’s get started!
Blazing Consoles
All console versions have received a major patch, briefly bringing them on par with Steam for a few weeks! Here is the full list of changes and new features:
Gameplay
Grid can now bunt out of special
Candyman’s special meter maxes out at 1 during a candy chain
Candyballs now match the Candyman outfit
Jet can hover with taunt at any jump height
Ashes is faster and easier to control
Ashes travels further when activated from the air
Ashes has a new grounded down angle
Added special activation effect to Nitro
Latch now has momentum when releasing from the wall
Fixed all first wall attach frames ignoring action inputs
Toxic attaches to the wall more easily
Removed hitbox from placing a Toxic tag on the wall
The Toxic tag no longer disappears when her parry is grabbed
Removed ability to special a ball remotely
Parries no longer turn invisible from an online rollback
Pivots are now performed with up instead of down
The first run stop frame no longer ignores direction input
New Options
Competitive mode in private lobbies using default 1 on 1 rules
HP options (off, 50%, 75%, 100%, 125%, 150%, 175%, 200%)
Powerup option to select an individual powerup to play with
Video option to stop camera movement
Stages
Pyrotechnics are further away in the Paradise Field stadium
All the Retro stages are available online
The Retro stages after City Streets are easier to unlock
New random retro stage option to unlock
All visual issues on Retro stages are fixed
With that patch live it’s a good time for you to share or update your feedback.
It’s not long now before we have released DLC outfits for every character. Only two more to reveal on Steam. And the ones left for consoles should start rolling out at a faster pace as well.
Here is an overview of where we are at and what order outfits will release in:
Did I say one new ball type? There is a secret second one. You can find it at the end of the arcade mode or using SRSCRDL.
Apparel Update
Our latest merch additions are on both eightysixed and whatsneu: A Doombox tee, two undead long sleeved Jerseys, new masks and new hats.
Tournaments
Leading up to and over the holidays the Lethal League community has grown noticeably! If you want to take part in it, here are two upcoming events standing out:
The third New Player Challenge (January 30) (entry limited to sub 200 hour players on Steam)
And the third Quarantined Rapport (February 20) (look out for console tournaments hosted on the same weekend!)
If you wanna partake in either of these or other tournaments, pop into our discord server:
BRC News
The game has fresh new title art by @dyinginkyoto and you may find a new character in this gif:
But these two are old news by now! What about that second teaser?
All scenes for it are now drafted start to finish, set to a brand new track. And it’s about twice as long as the first one!
We are not done with Lethal League Blaze just yet! But before we go into what comes next, a recap on what happened the past months.
At the end of September we had a community vote, which DLC outfit among Nitro, Grid and Switch would get released next. And Switch won by a landslide! This is his story:
One hot summer Switch was fed up with cruising the same old streets and decided to go on a skating roadtrip. Of course, he first made a quick detour to go pick up some spare parts at the Citynetics factory. Immediately after entering a server room Switch tripped, fell and short circuited his motherboard into a full-on robo-hallucination trip. As the ‘Mechranger’ he travelled many worlds and saw the true name of things. He recounted his tales to Raptor and told him how Rex is the founder of citynetics and turned Latch into a cyborg. Raptor responded “What are you even talking about you can of beans?”.
In October the community celebrated the second Blaze anniversary with a tournament sporting the largest prize pool in Lethal League history (just over $2000)! You can watch it back here.
And right after that we dropped the next DLC outfit alongside a big list of changes addressing your feedback survey input: (as usual you can still add to and update your feedback)
improved Dust and Ashes special
can be used at lower speeds without buffer
can pick Ashes direction earlier
can control Dust during Ashes drop
Ashes moves further the higher up you activate
Ashes moves faster on the ground
Ashes is smarter about bunting towards Dust
steeper grounded down angle for Ashes
special can no longer get stuck on a corpse
improved movement
pivot input is now up instead of down
first run stop frame no longer ignores movement input
Latch wall climb now has momentum on release
Toxic attaches to the wall more easily
first wall attach frames now accept action inputs (Latch, Raptor, Switch, Toxic)
removed swing hitbox from placing a Toxic tag on the wall
Toxic tag no longer disappears when her parry is grabbed
added looping special activation effect to Nitro
parries no longer turn invisible from online rollbacks
removed ability to special a ball remotely
Dust and Toxic deobfuscated for modding
Corrected fixed camera setting for story mode comics
Fitting for Halloween, the latest DLC outfit is the Ivory Puppet: Killer. This one is for Latch, but it isn’t Latch himself!
High up in a seemingly abandoned skyscraper, on an empty floor without entrance there stands a single large closet. In that closet hangs a contraption, something from a time Toxic would rather not think about. Using the data she had found on Latch, she delved into questionable arts and created an ivory automaton. As a product of her mindstate at the time it turned erratic and hostile. Now it’s sealed away, set to activate if Toxic would ever be captured by the Shine City Police.
Console catch-up
The DLC release schedule for consoles is moving on. Not as fast as we’d like, but it’s moving!
So far the Late Stage Illmatic Outfit for Dice has arrived on all 3 consoles and the Nuclear Nourishment Outfit for Toxic has landed on Xbox One, PlayStation 4 and the Japanese region for Nintendo Switch.
What happened to the other regions? The submission for a major patch got in the way of that process and now has to go through first.
The upside to this is that the Switch should receive a patch including everything up to the most recent changes from the Steam version before the other platforms!
SHOWDOWN
Grid and Nitro will have a final showdown on the last November weekend. Keep an eye on our social media channels and vote for the one you want to be released next. The stakes are high! The loser will be last in line after Candyman and Jet.
And the winning outfit releases next together with new quality of life features for lobbies.
During a hefty Lethal League Match between Doombox and Sonata, Doombox suddenly transformed back into his Boombox form and spit out an indescribable entity. Sonata was taken aback at the way it crept towards her when it suddenly leaped at her. Sonata’s vision faded and her mind spiralled out of consciousness… When she came to, she could feel the beat of her boomhammer flow through her veins. This is not bad at all…
The alternate version of the Stereo Overdrive Arachnida outfit is the Midnight Tinnitus:
BRC Fanart
Onto Bomb Rush Cyberfunk! We’ve been quite blown away by the amount of fanart already out there and even more so by how quickly it’s being made.
@TR_Dion: I swear they are sitting with pen and paper ready for when the ‘Dion tweets a character’ siren starts sounding
Here are some of our favourites, keep ’em coming!
from top left to bottom right: @Tikifaceart @SMACKDILLYDOO @ChemUnderdose @resaliputra @SH0R0KEN @CasualRad @java_finch @koma5me_ppt @RealMean90
Bomb Rush Cyberfunk progress
With more content leaks seeping through from the team, we’ve got some of our own work to share too!
First up: A raw, unedited Dutch interview with Dion … and you are NOT allowed to use google translate on it(?!). Proceed at your own risk.
Next is a preview of what the flip phone for navigation and messaging looks like:
The Medical Mashup update for Lethal League Blaze is on Steam! And along with it the DLC outfits for Toxic.
This is how she came upon her new equipment:
Seeing the potential in Dust & Ashes, Toxic took on an odd-job in the West Shine City Hospital to find out more about the person Dust was before his amnesia. Having found no trace of such a patient while going through the records, she instead found out about certain classified medical experiments. She didn’t care much about the subject as she did for the high tech equipment they had made for it that was supposedly stashed away in an underground South Shine City facility. In between vats filled with spinal cords that didn’t seem human, she found what she was looking for. Gear for a special occasion.
The pack has two variants:
The Nuclear Nourishment colorway. A dark nurse themed outfit with a biohazard spinal fluid injection arm.
The N. N. Second Opinion colorway. A cute twist on the Nuclear Nourishment outfit, but the needles go just as deep.
On launch we received some reports about Megabyte Punch crashing on the Nintendo Switch. We have found the issue and fixed it. The patch for that and a few other minor tweaks is on the way!
This funky bug is caused by using the Shield Engine Arm or leaving one of your own mines hanging around upon going through a door. So you can avoid it for now by not using these parts:
Shield Engine Arm
Bomba Head
Zylin Chest
Zomzom Hip
Toxi Hoodi
Khepriogram Core
Blaze 1.19 Beta Round 2
The Medical Mashup update for Lethal League Blaze on Steam is nearing completion and it’s time to give the beta another whirl.
Here is the full list of goodies updated since the previous beta:
corpses don’t become invisible on Grid bunt special
Candyballs now match the Candyman outfit
Jet can taunt hover sooner after each jump
Jet hover stops vertical movement faster
you will no longer jump out of a taunt hover
retro stages only appear in competitive/ranked, if both players select one
new random retro stage option unlock
retro city streets no longer has glitchy red outlines
the pyrotechnics have moved further away from the stadium cage
new HP option working correctly now
new powerup options working correctly now
new video option for camera movement
To participate, bring up your game Properties…, head over to the BETAS tab and select public-beta from the drop down.
Want to give us feedback or test it together with others? Join our discord and head over to the #public-beta channel.
More upcoming online tournaments!
Lots of them!
A North America only one by Dair Productions with a $50 prize pool
A second Quarantined Rapport with a European and North American bracket